Two countries, three flag balls each, one arena and one minute. Shoot your balls to cut the arena and paint it in your colors. When the clock hits zero, the country with the most territory wins.
TURN-BASED · 1 PLAYER VS CPU · 1 MINUTE PER MATCH
The game in four moves
Pull and releasePick one of your balls. Pull it back, aim, and let go. The further you pull, the harder you shoot.
Draw a trailOnce your ball touches a wall, it leaves a trail behind it. The trail stays open until it reaches another wall.
Cut the arenaWhen the trail hits a wall again, it cuts the arena in two. The smaller part becomes yours.
Break their trailsHit a rival's open trail with one of your balls and the ball that drew it is destroyed. Watch out: they can do the same to you.
Controls
On a phonePut your finger on one of your balls, drag it back, then lift your finger to shoot.
On a computerClick one of your balls, drag the mouse back, then release the button to shoot.
You have 5 seconds to shoot on each turn. Wait too long and the turn goes to your rival.
The arrow shows where your ball will go and the number shows the power. Drag back to a very short distance and let go to cancel.
How a match ends
The clock runs out. The match clock starts at 1:00 with your first shot and runs fast. At 0:00, the country holding the most territory wins.
All balls destroyed. If a country loses its three balls, the other country wins at once and the loser's territory is wiped.
The score at the top shows the share of the arena each country holds. The small flags under each name are the balls still in play.
Pick your country
The first time you play, choose your country from the 62 flags: swipe or use the arrows, then press Play. Your rival is picked at random. You can change your country at any time with the flag button under the arena.
Arenas
Every match is played in an arena of the same size, picked at random: a square, a circle, or a square with obstacles (a block, a disc or two blocks). Balls bounce off the obstacles, and a trail that bends around an obstacle can still close a zone.
Tips
Keep your trails short. A ball that stops in the middle of the arena leaves a long open trail. Stop close to a wall so there is little to break.
Cut small, cut often. You always get the smaller part of a cut. Several small cuts add up faster than one risky long shot.
Hunt open trails. A rival ball sitting in the open is a target. One clean hit can turn the match.
Watch the clock. In the last seconds, territory is all that counts. Grab a safe cut instead of chasing a hit.